Creating an Experience in 4.500 Design Computation
The course taught by Prof. Larry Sass in the MIT Department of Architecture teaches students the thoughtful and experimental process of design through the familiar idea of a chair, while exploring “foundational technologies.”
By Michelle Luo
Feb 28, 2024
Design spans disciplines and schools at MIT as a versatile mode of inquiry. Whether software, furniture, robots, or consumer products, design classes at MIT guide students through the iterative process of ideation, planning, and prototyping.
says Professor Larry Sass, designer and researcher in the Department of Architecture. In many MIT classes, “problem setting” typically brings to mind a weekly sheet of exercises calling for a mathematical proof or circled answer. But in design courses, problem setting refers to the process of defining the needs and functions to be addressed with an effective solution.
Professor Sass is the designer and instructor of 4.500 Design Computation, a course centering the role of computational tools like 3D modeling, rendering, and animation in design. As a course in the Department of Architecture, 4.500 focuses on the creation and experience of an object in the built environment—in this case, the chair.
Chairs are a powerful pedagogical tool posing a challenging, scoped, and specific exercise for new designers. They have a particular and intuitive function addressing the universal need to rest and take countless shapes encouraging a variety of experiences, whether a short break or a lengthy lounge. Designers revisit the chair as an iconic object at the intersection of aesthetic and function, making dozens of careful design decisions that inform its visual and somatic experience.
he adds. For him, a well-designed chair is “firm, affordable, and delightful.”
Insights from students who took the course during the Fall 2023 term show the thoughtful and experimental process of design. The course leaves students with not only a new piece of furniture, but also new skills and reflections on design. “The best [outcome] is that the students learn about design as the creation of an experience as part of a function,” says Sass.
Students in 4.500 begin their journey by considering the experience they wanted to design for their chairs. Shruthi Ravichandran ‘25 designed a chair around the experience of “gentle containment,” influenced by the OTO hugging chair.
says Ravichandran.
Another student, Wonu Abiodun ‘26, who was formerly part of the DesignPlus First-Year Learning Community, envisioned a unique lounging chair drawing from precedents of existing seats and evocative images of yoga poses. It encourages users to “sit criss-cross and lean back to stretch their spine, creating a kind of meditative pose to drain stress from a busy day,” Abiodun explains.
The geometry of a chair ties directly into its success, motivating the use of computational modeling tools. “We need to know the heights, widths, and details of our ideas to ensure comfort and safety,” says Sass. Student designers use a suite of design software including Rhino, AutoCAD, and 3D Studio Max to realize their concepts in geometry.
Sometimes, the technology itself acts as an inspiration. For Frankie Schulte ‘25, the digital software and Computer Numerical Control (CNC) fabrication—a computerized process that uses software and code to control production equipment—used in the course informed his chair design choices.
says Schulte.
After producing an initial digital model of their chair, students assemble quarter-scale models out of laser-cut masonite, a sturdy engineered wood material. Creating scale models, (small but exact copies), helps students identify aspects to improve in their chair designs under material and physical constraints. Finding that some pieces would break or fall apart while building scale models, Abiodun would strengthen those parts of the design before moving onto the final chair.
Though there’s a lot of digital modeling, it doesn’t stop there because there’s also the physical aspect of sanding and routing parts, fitting them together, and testing—fingers crossed—the stability of the final product,” she explains.
Scale models also allow for shape exploration. Ravichandran found that each scale model of hers differed significantly.
she says.
Once satisfied with their scale models, students produce the full-scale prototype, keeping in mind a material limit—a single half-inch thick, four-foot by eight-foot plywood board to be cut with a CNC machine.
Having never used such equipment before, Ravichandran sought guidance from teaching assistants and made a test object. “I built a little cloud desk organizer to test out the tolerances of the machine and see how well it could navigate around tight curves and points. This was super useful as it helped me understand how to redesign the final file so that parts fit together snugly,” she says.
Schulte’s completed chair boasts bright colors evoking a Bauhaus-style sun. The careful arrangement of concentric circular pieces forms a seat suitable for a brief rest. “My initial precedents never had comfort in mind, and the final sitting experience certainly reflected that fact,” said Schulte. The chair has found a place in his living community lounge.
Professor Sass has taught 4.500 Design Computation for the past twenty-two years to students across the Institute. After earning his S.M. in 1994 and PhD at MIT in 2000, Sass soon joined the faculty of MIT Architecture. Design Computation was the first course he designed as a new professor, and while 4.500 focuses on the design and fabrication of chairs, Sass emphasizes: